Imagine yourself being trapped in a cube and the only thing that you can do is looking around and fight the enemies on each corner. Completing each level the player would be able to purchase a new identity that differs from the difficulty of the game and from the weapons that you can use to fight your enemies. Thanks to Steve McCrea who has generated his module Panorama on Adventure Game Studio I built on January 24, 2014 a small practice with the support of my friends Francesco Rizzo and Massimiliano Santuccio who has tried this game.
Here there are some screenshots of the game.
venerdì 24 gennaio 2014
mercoledì 8 gennaio 2014
Zombie Hunter
Still talking about living deads with one of the smallest game programmed on January 8, 2013. The genre of the game is a run and shoot with a scrolling background. The main goal of the player is to stay alive with few bullets still in the cartridge. I would like to make a special thanks to my friend Nicola Monticchio who has tried this game thoroughly (I still can hear your swear words)
Here there are some screenshots of the game.
Here there are some screenshots of the game.
giovedì 5 settembre 2013
The Walking Dead
A great interest in the TV show and the comic book series of this wonderful world involved me in something creative. I built some rooms on September 5, 2013 with the help of my brother Emanuele that drawn me some of the Rick Grimes frames and Mattia Fiorani who drawn me some of the rooms. As you can see from the screenshots below one of my first inspiration was to combine multiple gameplay genres to do something even more enterprising.
giovedì 25 luglio 2013
Clock Tower Remake
Don't be deceived by the title because it's not how it seem !!! ☺
In this short game programmed on July 25, 2013 I wanted to dedicate a gift to one of the game that I particularly love. Although I didn't stand the temptation to use the original graphics of the game I added a pinch of my imagination that it's never lacking. The plot and the development of this pseudo-remake has nothing to do with the original game for SNES. I would like to make a special thanks to my friend Lorenzo Armillis who has tried this game thoroughly.
Here there are some screenshots of the game.
In this short game programmed on July 25, 2013 I wanted to dedicate a gift to one of the game that I particularly love. Although I didn't stand the temptation to use the original graphics of the game I added a pinch of my imagination that it's never lacking. The plot and the development of this pseudo-remake has nothing to do with the original game for SNES. I would like to make a special thanks to my friend Lorenzo Armillis who has tried this game thoroughly.
Here there are some screenshots of the game.
venerdì 26 aprile 2013
Max & Sam Adventure
This was my first game programmed on April 26, 2013 on Adventure Game Studio after performing some Desming's video tutorial. This short game was only to do with the knowledge just gained from the tutorials and it has nothing to do with the original game : "Sam & Max Hit the Road" from LucasArts. I still want to thank some of my friends (Francesco and Paolo Rizzo, Laura Suzzi Valli, Mattia Fiorani and Maruko) who have always given me support and for the free time they spent for try it out. Thanks to them I grew up a lot.
Here there are some screenshots of the game.
Here there are some screenshots of the game.
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