mercoledì 8 aprile 2015

Tales Of Jayvin

This is one of the greatest date to remember because I first had the chance to know a wonderful person Jason who is a great graphic designer and computer programmer. Due to our perfect likeness in our ways and customs we decided to create our first game together on April 8, 2015. With our first approach we wanted to design some basic features for a role-playing game but adding a pinch of our imagination to make sure to combine even more different kinds of gameplay. Over the next posts we will keep you updated about the carrying out of the game because it's currently under development.

Here there are some screenshots of the game.



























































































// Plot
A young boy named Jayvin is accidentally handed down into another world called Naturnum. He will be called upon to deal several dangers in order to fight the evil forces commanded by the Dark Lord Arachemon.


// Technical Information
Genre : Top-Down / Rpg Length : Undefined
Gameplay :
The player can freely walk the world map. Talking with people or visiting places can often provide useful information or may allow you to purchase items or to activate some main/secondary quests. Dungeons occur in a variety of areas including caves, underwater caves, forests, buildings etc. In these places there are often chests containing items but in some of these dungeons or quests, you must overcome mazes or solve certain puzzles to continue. During the battles you can use a maximum of one creature. The player's creature may not die due to a battle if the health points reach the low but it can be deemed as a defeat resulting in some conditions the end of the game. The battles are random, except against the bosses. Winning the battles you earn experience points, coins and sometimes items. After reaching a certain amount of experience points, character and creature level up. Equipping spell cards to your creature will be able to perform personal skills during the battle. The damage for each skill or attack varies from his level reached.

// Details
640x400 resolution
32-bit colours
DirectDraw 5 graphics driver
Keyboard & controller support
OSWindows operating system

martedì 20 gennaio 2015

White War

Along with some friends from the community (Abrahmat who has created the project and worked as game designer and Miguel who has worked as graphic designer) we started building the first rooms for a point and click game. The prologue will work as a presentation of the characters and it will be just set before the beginning of the war Italy-Austria on the Dolomiti (1913-14). I would like to make a special thanks to my friend Laura Suzzi Valli who has tried this game.

Jona