martedì 2 dicembre 2014

Burial Of Truth

I'd like to show you a short game that I programmed on December 02, 2014. It was a result of inspiration from the board game "Clue" and some of the classic videogames such as "Phantasmagoria" and "Gabriel Knight 2". Ripped sprites characters from the game "TekWar" (available from spriters-resource.com)
I would like to make a special thanks to my friend Adeel for his moral support.






























































giovedì 2 ottobre 2014

Kontroller

One of my first good and serious attempts to program a text adventure/visual novel on Adventure Game Studio on October 2, 2014. Thanks to my dear friend Johnny Di Elea who has completely written the plot of this game and gave me the chance to program it. Despite the hard work did together a problem has arisen with one of our machines erasing every trace of this project. Fortunately, we found a few screenshots of the time so we can be able to show you its authenticity.

//Plot
A space researcher and his team are struggling to find and stop the greatest threat that mankind has ever faced.














sabato 20 settembre 2014

Kill Or Become

I think this is one of my first attempts succeeded in programming a platform game on Adventure Game Studio on September 20, 2014. Thanks to some friends of the community KhrisMUC and Crimson Wizard that have helped me immensely. I would like to make a special thanks to my friend Jason who has tried this game thoroughly.















































lunedì 2 giugno 2014

Test Driver

A faithful reproduction of a small map of the game Grand Theft Auto.
Thanks to zabnat "Taxi - Grand Touring Auto" open source code which made me realize this small dream programmed on June 2, 2014.  I would like to make a special thanks to my friend Johnny Di Elea who has tried this game thoroughly.

Here there are some screenshots of the game :




mercoledì 28 maggio 2014

Still Haunted

My friend Johnny Di Elea, who has long supported me, he invited me kindly to the rebirth of the Painted Brain Studio on May 28, 2014 thereby giving birth to our first official project together. Although in the programming department there is little, we worked hard for a well-defined plot with even more extraordinary sketches. Without giving away spoilers as well I will try to introduce the plot of the game and possibly to show you some of the artworks.
We hope of release this game by 2017.


// Plot
A young girl called Ellen Noir by sheer chance found out about the disappearance of her only sister Ella that has occurred under mysterious circumstances. Ellen is decided to find out what happened to her sister but soon to say that she will wake up chained to a wooden table. She spots a figure in the dark that will give her the worst torment of her existence.

Doctor Lang

Ellen Noir




















// Technical Information
GenreSurvival Horror / Hide and seek / Point and click. Length : 6 hours.
Gameplay : The player will be able to investigate, hide, create traps and relive moments of the past.

venerdì 11 aprile 2014

Brick Breaker

The title of this short game programmed on April 11, 2014 does not need any explanations. A single room with a single level and one condition : win or lose.




mercoledì 12 febbraio 2014

Ted's Adventure

In short, it has been my first attempt to supply 3D parallax to 2D rooms on February 12, 2014. Thanks to Richard Evans who has generated his module Easy3D on Adventure Game Studio. Basically in these few rooms it's performed
a copy of his demo Bog's Adventures.




venerdì 24 gennaio 2014

Identity Crisis

Imagine yourself being trapped in a cube and the only thing that you can do is looking around and fight the enemies on each corner. Completing each level the player would be able to purchase a new identity that differs from the difficulty of the game and from the weapons that you can use to fight your enemies. Thanks to Steve McCrea who has generated his module Panorama on Adventure Game Studio I built on January 24, 2014 a small practice with the support of my friends Francesco Rizzo and Massimiliano Santuccio who has tried this game.

Here there are some screenshots of the game.






mercoledì 8 gennaio 2014

Zombie Hunter

Still talking about living deads with one of the smallest game programmed on January 8, 2013. The genre of the game is a run and shoot with a scrolling background. The main goal of the player is to stay alive with few bullets still in the cartridge. I would like to make a special thanks to my friend Nicola Monticchio who has tried this game thoroughly (I still can hear your swear words)

Here there are some screenshots of the game.