venerdì 24 gennaio 2014

Identity Crisis

Imagine yourself being trapped in a cube and the only thing that you can do is looking around and fight the enemies on each corner. Completing each level the player would be able to purchase a new identity that differs from the difficulty of the game and from the weapons that you can use to fight your enemies. Thanks to Steve McCrea who has generated his module Panorama on Adventure Game Studio I built on January 24, 2014 a small practice with the support of my friends Francesco Rizzo and Massimiliano Santuccio who has tried this game.

Here there are some screenshots of the game.






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